27.3K view s 1.3K fork s Files src app index.html Thats why we equals the .data attribute to the .pokemons and .badges of the trainer. To use the accordion, we need to import this module in our app.module.ts: As you can see in the html template, we use two flags that controls our panels: f_firstPanel and f_secondPanel. 33.1K view s 326 fork s. I dont want to go deep in this concept because Im sure there are other articles that will explain it better, I let you one here and please give it a check if you dont know this concept yet: http://www.syntaxsuccess.com/viewarticle/javascript-variable-assignment-explained. Angular 10|9|8 Edit/ Add/ Delete Rows in Material Table with using { kdex: 33, name: 'Nidorino', type: 'Poison' }. We will use also the Expansion Panel in our html template, so when a user edit one trainer the panel of trainer collapse and the panel for editing get expanded. Dont forget to define this new variables: So now, when a user click in the edit, the first panel will collapse and some variables will fill with data of the selected trainer. Open in New Tab Close Sign in Project Info neilnikkunilesh Inline editing in the Angular Material data table Implemented the Mat-Table with the form array in the row. When the event of (click) happen, it will trigger a funtion that we define in our .ts file. Create a new Angular app using Angular CLI and install the latest Angular Material. Lets highlight the important words in the code above. { kdex: 1, name: 'Bulbasaur', type: 'Grass' }. addBadge(): Function that push a new badge and also updates the table of badges. Using FormArray and ngIf on the input field Using FormGroup and Dynamic Component 1) Create a new Angular Project 2) Install Material Package 3) Update App Module 4) Create Material Table 4.1) # Update HTML Template 4.2) # Update App Component Class 5) Create a Dialog Component 5.1) # Update the Dialog Component 6) Also, check 7) Conclusion Create a new Angular Project Why this happens? { name: 'Boulder Badge', giverName: 'Brock', description: 'It is a simple gray octagon' }. And also, we add two buttons at the bottom to cancel the edit and dont save changes and to finish the edit and save it. ng new angular-editable-table ng add @angular/material Create a basic read-only Material table. { kdex: 79, name: 'Slowpoke', type: 'Water' }. import {MatExpansionModule} from '@angular/material/expansion'; . badges: Array of Bage that we use in our select option. New File. link 1. We need to import also this module in the app.module.ts: So, lets check some of the new variables and new functions that we add for this purpose: pokemons: Array of Pokemon that we use in our select option. Tables with dynamic data using Angular and Material - Medium To this point I like to say that you could find all the code for this example in the next link of StackBlitz: https://stackblitz.com/edit/angular-kj6g7p. Our .ts file will look like this until now: Its quite simple, each time we add a pokemon or badge to our trainer, we push the element to the the respective array of the selectedTrainer that will save temporarily the data. import {MatTabsModule} from '@angular/material/tabs'; import { Component, OnInit } from '@angular/core'; import { MatTableDataSource, MatIconRegistry } from '@angular/material'; import { DomSanitizer } from '@angular/platform-browser'; import { PokemonTrainer } from './pokemonTrainer'; // Flags that control the expansion panel. { name: 'Cascade Badge', giverName: 'Misty', description: 'It is in the shape of a light blue raindrop' }. { kdex: 4, name: 'Charmander', type: 'Fire' }. How many of us spent hours in our Game Boys looking for these friends and collecting badges to get to the tournament. The dsTrainers will be a variable that we define in our .ts file, this variable could be an Array of objects or a MatTableDataSource class. Each of us as trainers had a list of pokemon that we were trapping and also a list of badges we got. Dec 23, 2018 -- 3 This article aims to explain one of the best components of Angular Material. Each of them will be used for two tables that will show the list of pokemons and badges per each trainer. Angular Minimal Material Table Action Buttons (forked) Starter project for Angular apps that exports to the Angular CLI. [Part 1] Create an Editable Dynamic Table using Angular Material Clear on reload. this.dsPokemons.data = this.selectedTrainer.pokemons; this.dsBadges.data = this.selectedTrainer.badges; dcPokemons: string[] = ['kdex', 'name', 'type']; dcBadges: string[] = ['name', 'giver', 'description']; this.dsPokemons = new MatTableDataSource(); this.dsBadges = new MatTableDataSource(); , , , , , , , , , , , , , ,
Kdex {{pokemon.kdex}} {{pokemon.name}} Type {{pokemon.type}}
, , , , , , , , , , . dsTrainers: MatTableDataSource; { name: 'Josue Bernedo', age: 18, badges: [], pokemons: [] }. So going back to our code, when we create the Object of the trainers array and we equal to the dsTrainers.data we made that they point to same location in memmory. This feature requires a pro account With a Pro Account you get: Well the answer will be in the assignment of the data. Imagine a simple scenario of a world that we all know, the world of Pokemon. src. { kdex: 37, name: 'Vulpix', type: 'Fire' }. angular-minimal-material-table-action-buttons-omoogj.jacob.stackblitz.io. Well fill our table with this information and use the attributes that we want in the correct columns. And will also collapse the second panel and expand the first. import { MatTableModule } from '@angular/material';
{{badge.name}} Giver {{badge.giver}} Description {{badge.description}}
, , , , . So you see that we define a table as usual in html with the th,td and tr . Table | Angular Material A simple mokup will like this: Then lets define the Trainer class, with the basic attributes and a list of pokemon and badges: Also we want to import the MatTableModule module in our app.module.ts: To see the mat-table component in action we need to define first an array of Pokemon Trainer. { name: 'Thunder Badge', giverName: 'Lt. pokemonToAdd: Variable that we use to push new pokemons of the select option to our array ok pokemons. cancelEdit():Function that cancel all the edit and dont save the changes in the element Tariner o the array of trainers. So we first need to see the list of trainers, then select them and check in other lists which pokemons and bages they have. To update any of these tables we need to update the .data attribute of the DataSources: Then if we want to finish the edition, we click in the finish or cancel buttons. Both should be declared as boolean in out .ts file, and well init with the value for f_firstPanel in true. Angular Maaterial Table With Edit Delete. So, our app should look like this until this point: Lets check the table of trainers, in the column for edit we define a button. So maybe, the most important part will be in the definition of the array for the table, this will be done with [dataSource]=dsTrainers. Files. Lets think about this scenario, and that basically we are asked for a list of trainers where we can see what pokemon and what medals each coach has selected. The definition in the Angular Material documentation is the next: Data source that accepts a client-side data array and includes native support of filtering, sorting (using MatSort), and pagination (using MatPaginator).. You can do in-place edit, delete, update, and add new row in the table. The cancel button will only control the panels and set the selected Trainer in null, so no changes will be reflected in our trainers table: Some of you may realized that we have an error in our code: When we click on cancel, all the changes that we made editing remains and also update the trainers table. We use a variable that is defined as a type PokemonTrainer class, we will use this variable to save the temporary changes that we will made for each element in our array of trainers. Console. In the following link we can review the documentation of Angular Material for this component:https://material.angular.io/components/table/overview, For a better explanation of this case, we will also use another Material component in the simplest way, This will be the Expansion Panel . Lets design the case then. This is equals to dcTrainers, which we need to define in our .ts file as a string[] with the names of the columns: In the th as usual, we enter our Title for each column, and in the td we will use an iteration of the for loop that will go over the entire array of our table using the let trainer. Implemented using Angular Material no third part dependency. Same happens when we equals the trainer that came for the Data Source to the selectedTrainer varible, so each time we change one of them the data in the same location of memory change and get reflected in all the variables. The simplest way to provide data to the table is by passing a data array to the table's data input. There is a simplest way to do this by clonning the Object, this article give some ways to do that: We are going to see more of the Angular Material table in another story, thanks for reading this :) ! The table will take the array and render a row for each object in the data array. In the app.component.ts file, let's add a fake USER_DATA array (this typically comes from the back-end via an API call): The finish button will first find the index of the array were is the selectedTariner, aftter this it will update the information of this trainer and the table. -1 I'm trying to create an editable table and it's not working and I can't figure out why. How to make an editable Angular table? - Stack Overflow This article aims to explain one of the best components of Angular Material. { name: 'Andy Vicente', age: 14, badges: [], pokemons: [] }.
Name {{trainer.name}}